toon.chunk 621 B

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  1. // modify final lighting result for user-defined lighting models
  2. // this function invokes at end of lighting flow
  3. // should use lightingData for light direction and distance, and miscData for light color and intensity
  4. // should use common lighting-model and corresponding shading-model header before function define
  5. //#include <lighting-models/includes/common>
  6. //#include <surfaces/data-structures/XXX>
  7. // #define CC_SURFACES_LIGHTING_MODIFY_FINAL_RESULT
  8. // void SurfacesLightingModifyFinalResult(inout LightingResult result, in LightingIntermediateData lightingData, in SurfacesMaterialData surfaceData)
  9. // {
  10. // }