// modify final lighting result for user-defined lighting models // this function invokes at end of lighting flow // should use lightingData for light direction and distance, and miscData for light color and intensity // should use common lighting-model and corresponding shading-model header before function define //#include //#include // #define CC_SURFACES_LIGHTING_MODIFY_FINAL_RESULT // void SurfacesLightingModifyFinalResult(inout LightingResult result, in LightingIntermediateData lightingData, in SurfacesMaterialData surfaceData) // { // }