| 12345678910111213141516171819 |
- // you can write GLSL code directly in here
- #if USE_ALPHA_TEST
- uniform ALPHA_TEST_DATA {
- float alphaThreshold;
- };
- #endif
- void ALPHA_TEST (in vec4 color) {
- #if USE_ALPHA_TEST
- if (color.a < alphaThreshold) discard;
- #endif
- }
- void ALPHA_TEST (in float alpha) {
- #if USE_ALPHA_TEST
- if (alpha < alphaThreshold) discard;
- #endif
- }
|