alpha-test.chunk 349 B

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  1. // you can write GLSL code directly in here
  2. #if USE_ALPHA_TEST
  3. uniform ALPHA_TEST_DATA {
  4. float alphaThreshold;
  5. };
  6. #endif
  7. void ALPHA_TEST (in vec4 color) {
  8. #if USE_ALPHA_TEST
  9. if (color.a < alphaThreshold) discard;
  10. #endif
  11. }
  12. void ALPHA_TEST (in float alpha) {
  13. #if USE_ALPHA_TEST
  14. if (alpha < alphaThreshold) discard;
  15. #endif
  16. }