// you can write GLSL code directly in here #if USE_ALPHA_TEST uniform ALPHA_TEST_DATA { float alphaThreshold; }; #endif void ALPHA_TEST (in vec4 color) { #if USE_ALPHA_TEST if (color.a < alphaThreshold) discard; #endif } void ALPHA_TEST (in float alpha) { #if USE_ALPHA_TEST if (alpha < alphaThreshold) discard; #endif }