| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313 |
- /* eslint-disable quote-props */
- module.exports = {
- classes: {
- 'cc': {
- 'UIRenderer': {
- properties: {
- customMaterial: {
- displayName: 'Custom Material',
- tooltip: 'Use custom material.',
- },
- color: {
- displayName: 'Color',
- tooltip: 'Rendering color.',
- },
- },
- },
- 'Label': {
- properties: {
- __extends__: 'classes.cc.UIRenderer.properties',
- 'string': {
- displayName: 'string',
- tooltip: 'The label text.',
- },
- 'horizontalAlign': {
- displayName: 'Horizontal Alignment',
- tooltip: 'Horizontal alignment mode.',
- tooltip_left: 'Align Left.',
- tooltip_right: 'Align Right.',
- tooltip_center: 'Align Center.',
- },
- 'verticalAlign': {
- displayName: 'Vertical Alignment',
- tooltip: 'Vertical alignment mode.',
- tooltip_top: 'Align Top.',
- tooltip_bottom: 'Align Bottom.',
- tooltip_center: 'Align Center.',
- },
- 'fontSize': {
- displayName: 'Font Size',
- tooltip: 'Font size, in points.',
- },
- 'lineHeight': {
- displayName: 'Line Height',
- tooltip: 'Line height, in points.',
- },
- 'spacingX': {
- displayName: 'Horizontal Spacing',
- tooltip: 'The spacing between text characters, only available if bitmap font was used.',
- },
- 'overflow': {
- displayName: 'Overflow Processing',
- tooltip: 'Text layout modes: <br> ' +
- '1. CLAMP: Text nodes outside the bounding box will be truncated. <br> ' +
- '2. SHRINK: Automatically shrink text box according to the constraint node. <br> ' +
- '3. RESIZE: Automatically updates the Node based on height of the text.',
- },
- 'enableWrapText': {
- displayName: 'Auto Newline',
- tooltip: 'Automatic newline.',
- },
- 'useSystemFont': {
- displayName: 'System Fonts',
- tooltip: 'Whether to use system default fonts. ' +
- '<br>The referenced font asset would be dereferenced once this option was checked.',
- },
- 'fontFamily': {
- displayName: 'Font Family',
- tooltip: 'Font names.',
- },
- 'font': {
- displayName: 'Font',
- tooltip: 'The font asset to use.',
- },
- 'cacheMode': {
- displayName: 'Cache Mode',
- tooltip: 'Text cache modes:<br> ' +
- '1. NONE: No cache,draw once. <br> ' +
- '2. BITMAP: Text is added as a static image to the dynamic atlas for batch merging, but its content cannot be dynamically modified frequently. <br> ' +
- '3. CHAR: Split the text into characters and cache the character texture into a character atlas for reuse, <br>' +
- 'which is suitable for text content with repeated character content and frequently updated.',
- },
- 'isBold': {
- displayName: 'Bold',
- tooltip: 'Make words bold.',
- },
- 'isItalic': {
- displayName: 'Italic',
- tooltip: 'Make words italic.',
- },
- 'isUnderline': {
- displayName: 'Underline',
- tooltip: 'Underscore the words.',
- },
- 'underlineHeight': {
- displayName: 'Underline Height',
- tooltip: 'The underline\'s height.',
- },
- 'enableOutline': {
- displayName: 'Enable Outline',
- tooltip: 'Whether outline is enabled.',
- },
- 'outlineColor': {
- displayName: 'Outline Color',
- tooltip: 'The color of outline.',
- },
- 'outlineWidth': {
- displayName: 'Outline Width',
- tooltip: 'The width of outline',
- },
- 'enableShadow': {
- displayName: 'Enable Shadow',
- tooltip: 'Whether shadow is enabled.',
- },
- 'shadowColor': {
- displayName: 'Enable Outline',
- tooltip: 'The color of shadow.',
- },
- 'shadowOffset': {
- displayName: 'Shadow Offset',
- tooltip: 'Offset between font and shadow.',
- },
- 'shadowBlur': {
- displayName: 'Shadow Blur',
- tooltip: 'A non-negative float specifying the level of shadow blur.',
- },
- },
- },
- 'RichText': {
- properties: {
- 'string': {
- displayName: 'string',
- tooltip: 'Text of the RichText, you could use BBcode in the string.',
- },
- 'horizontalAlign': {
- displayName: 'Horizontal Alignment',
- tooltip: 'Horizontal alignment mode.',
- tooltip_left: 'Align Left.',
- tooltip_right: 'Align Right.',
- tooltip_center: 'Align Center.',
- },
- 'verticalAlign': {
- displayName: 'Vertical Alignment',
- tooltip: 'Vertical alignment mode.',
- tooltip_top: 'Align Top.',
- tooltip_bottom: 'Align Bottom.',
- tooltip_center: 'Align Center.',
- },
- 'fontSize': {
- displayName: 'Font Size',
- tooltip: 'Font size, in points.',
- },
- 'fontColor': {
- displayName: 'Color',
- tooltip: 'Default text color for rich text. ' +
- '<br>It takes effect when the text content does not have a color parameter set. ' +
- '<br>Color cascading is not supported yet.',
- },
- 'fontFamily': {
- displayName: 'Font Family',
- tooltip: 'Font names.',
- },
- 'font': {
- displayName: 'Font',
- tooltip: 'Custom TTF font of Rich Text.',
- },
- 'useSystemFont': {
- displayName: 'System Fonts',
- tooltip: 'Whether to use system default fonts. ' +
- '<br>The referenced font asset would be dereferenced once this option was checked.',
- },
- 'cacheMode': {
- displayName: 'Cache Mode',
- tooltip: 'Text cache modes:<br> ' +
- '1. NONE: No cache,draw once. <br> ' +
- '2. BITMAP: Text is added as a static image to the dynamic atlas for batch merging, but its content cannot be dynamically modified frequently. <br> ' +
- '3. CHAR: Split the text into characters and cache the character texture into a character atlas for reuse, <br>' +
- 'which is suitable for text content with repeated character content and frequently updated.',
- },
- 'maxWidth': {
- displayName: 'Max Width',
- tooltip: 'The maximize width of RichText, pass 0 means not limit the maximize width.',
- },
- 'lineHeight': {
- displayName: 'Line Height',
- tooltip: 'Line height, in points.',
- },
- 'imageAtlas': {
- displayName: 'Image Atlas',
- tooltip: 'The image atlas for the img tag. ' +
- '<br>For each src value in the img tag, ' +
- '<br>there should be a valid sprite frame in the image atlas.',
- },
- 'handleTouchEvent': {
- displayName: 'Block input events',
- tooltip: 'Once checked, the Rich Text will block all input events (mouse and touch) within the bounding box of the node, ' +
- '<br>preventing the input from penetrating into the underlying node.',
- },
- },
- },
- 'Sprite': {
- properties: {
- __extends__: 'classes.cc.UIRenderer.properties',
- 'grayscale': {
- displayName: 'Grayscale',
- tooltip: 'Whether turn on grayscale rendering mode.',
- },
- 'spriteAtlas': {
- displayName: 'Sprite Atlas',
- tooltip: 'Atlas that the image belongs to.',
- },
- 'spriteFrame': {
- displayName: 'Sprite Frame',
- tooltip: 'Sprite Frame image to use.',
- },
- 'type': {
- displayName: 'Type',
- tooltip: 'Rendering mode:' +
- '<br> - Simple: Modifying the size will stretch the image as a whole, which is suitable for sequence frame animation and normal images. <br>' +
- '- Sliced: When changing the size, the four corners will not stretch, which is suitable for UI buttons and panel backgrounds. <br>' +
- '- Tiled : When changing the size, the original size image will continue to be tiled. <br>' +
- '- Filled : set a certain starting position and direction of filling, and the picture can be cropped and displayed at a certain ratio.',
- },
- 'sizeMode': {
- displayName: 'Size Mode',
- tooltip: 'Set the size of the node on which the Sprite component is on. ' +
- '<br>CUSTOM for setting width and height manually;' +
- '<br>TRIMMED to use image size with transparent pixels trimmed; ' +
- '<br>RAW to use image size without trimming.',
- },
- 'trim': {
- displayName: 'Trim',
- tooltip: "Whether to render transparent pixels around image in node's bounding box. " +
- "<br>If you check this option the bounding box will not include transparent pixels around the image.",
- },
- },
- },
- 'UISkew': {
- properties: {
- 'rotational': {
- displayName: 'Rotational',
- tooltip: 'Whether to use the rotational style of skew ?',
- },
- 'skew': {
- displayName: 'Skew',
- tooltip: 'The skew value, unit is degree.',
- },
- },
- },
- },
- 'sp': {
- 'Skeleton': {
- properties: {
- __extends__: 'classes.cc.UIRenderer.properties',
- 'skeletonData': {
- displayName: 'SkeletonData',
- tooltip: 'The skeleton data contains the skeleton information, <br>drag the json file exported from Spine to get started.',
- },
- '_defaultSkinIndex': {
- displayName: 'Default skin',
- tooltip: 'Choose the default skin.',
- },
- '_animationIndex': {
- displayName: 'Animation',
- tooltip: 'The name of current playing animation.',
- },
- 'defaultCacheMode': {
- displayName: 'Animation Cache Mode',
- tooltip: 'Animation mode, with options for real-time mode, <br>private cached, or public cached mode.',
- },
- 'loop': {
- displayName: 'Loop',
- tooltip: 'Whether loop current animation',
- },
- 'timeScale': {
- displayName: 'Time Scale',
- tooltip: 'The time scale of animations of this skeleton',
- },
- 'debugSlots': {
- displayName: 'Debug Slots',
- tooltip: 'Indicates whether show debug slots.',
- },
- 'debugBones': {
- displayName: 'Debug Bones',
- tooltip: 'Indicates whether show debug bones.',
- },
- 'debugMesh': {
- displayName: 'Debug Mesh',
- tooltip: 'Indicates whether open debug mesh.',
- },
- 'useTint': {
- displayName: 'Use Tint',
- tooltip: 'Enabled two color tint.',
- },
- 'premultipliedAlpha': {
- displayName: 'Premultiplied Alpha',
- tooltip: 'Indicates whether to enable premultiplied alpha.',
- },
- 'enableBatch': {
- displayName: 'Enable Batch',
- tooltip: 'If rendering a large number of identical textures and simple skeletal animations,<br>' +
- 'enabling batching can reduce the number of draw calls and improve rendering performance.',
- },
- 'sockets': {
- displayName: 'Sockets',
- tooltip: 'The bone sockets this animation component maintains.<br>' +
- 'A SpineSocket object contains a path reference to bone, and a target node.',
- },
- },
- },
- },
- },
- };
|