components.js 3.4 KB

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  1. module.exports = {
  2. components: {
  3. add_component: 'Add Component',
  4. animation: {
  5. use_baked_animation_tips: 'When a skeleton animation is pre-baked, its bones do not move in real-time. If you need to attach external nodes to specific bone joints, it is recommended to use <ui-link value="https://docs.cocos.com/creator/manual/en/animation/skeletal-animation.html#socket-system"> Sockets System </ui-link>.',
  6. },
  7. safe_area: {
  8. brief_help:
  9. 'This component is used to adjust the layout of current node to respect the safe area of a notched mobile device such as the iPhone X.' +
  10. 'It is typically used for the top node of the UI interaction area. (It will take effect automatically on mobile device and has no effect in the editor.)',
  11. },
  12. particle_system_2d: {
  13. sync: 'Sync',
  14. sync_tips: 'Synchronize the parameters in the File to Custom.',
  15. export: 'Export',
  16. export_error: 'This resource does not support exports outside of the project.',
  17. export_tips: 'Export custom particle data to plist file.',
  18. },
  19. prefab_link: {
  20. brief_help:
  21. 'Since the new Prefab system is not yet complete, the prefab that has a large difference with prefab asset cannot be automatically migrated. ' +
  22. 'This component is used to save the relationship between the node with the referenced prefab asset in the old Prefab system. ' +
  23. 'When the new Prefab system is complete, it will be automatically migrated to the new Prefab system.',
  24. },
  25. label: {
  26. font_style: 'Font Style',
  27. font_style_tooltip: "The style of the text, corresponding to the engine's Bold, Italic, Underline",
  28. },
  29. layer: {
  30. confirm_message: 'Do you want to set layer for all child objects as well?',
  31. change_children: 'Yes, change children',
  32. change_self: 'No, this object only',
  33. },
  34. lightProbeGroup:{
  35. generateTip: 'Regenerate probes in the scene',
  36. generateWarnTip: 'Continuing to automatically generate a new probe will overwrite the existing probe, and all the data of the existing probe on this node will be lost. Do you want to continue?',
  37. editTip: 'Toggle the probe editing mode in the scene',
  38. },
  39. missScriptTip: 'Script compilation fails, please check the error message and correct it, the component will be automatically restored after correction.',
  40. lod: {
  41. applyCameraSizeTip: 'Current screen ratio is less or greater than its level limit, applying current minimum or maximum instead.<br/>Please reduce higher LOD levels\' or increase lower levels\' screen size and try again later.',
  42. applyCameraSizeLessThanMinimum: 'Current screen ratio is less than its limit, applying current minimum instead. Please reduce lower LOD levels screen size and try again later.',
  43. applyCameraSizeGreaterThanMaximum: 'Current screen ratio is greater than its limit, applying current maximum instead. Please Increase higher LOD levels screen size and try again later.',
  44. },
  45. blockInputEventsTip: 'This component will block all input events, preventing the input from penetrating to other nodes below the screen, typically for the background of the top-level UI of the screen.',
  46. },
  47. };