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- module.exports = {
- components: {
- add_component: 'Add Component',
- animation: {
- use_baked_animation_tips: 'When a skeleton animation is pre-baked, its bones do not move in real-time. If you need to attach external nodes to specific bone joints, it is recommended to use <ui-link value="https://docs.cocos.com/creator/manual/en/animation/skeletal-animation.html#socket-system"> Sockets System </ui-link>.',
- },
- safe_area: {
- brief_help:
- 'This component is used to adjust the layout of current node to respect the safe area of a notched mobile device such as the iPhone X.' +
- 'It is typically used for the top node of the UI interaction area. (It will take effect automatically on mobile device and has no effect in the editor.)',
- },
- particle_system_2d: {
- sync: 'Sync',
- sync_tips: 'Synchronize the parameters in the File to Custom.',
- export: 'Export',
- export_error: 'This resource does not support exports outside of the project.',
- export_tips: 'Export custom particle data to plist file.',
- },
- prefab_link: {
- brief_help:
- 'Since the new Prefab system is not yet complete, the prefab that has a large difference with prefab asset cannot be automatically migrated. ' +
- 'This component is used to save the relationship between the node with the referenced prefab asset in the old Prefab system. ' +
- 'When the new Prefab system is complete, it will be automatically migrated to the new Prefab system.',
- },
- label: {
- font_style: 'Font Style',
- font_style_tooltip: "The style of the text, corresponding to the engine's Bold, Italic, Underline",
- },
- layer: {
- confirm_message: 'Do you want to set layer for all child objects as well?',
- change_children: 'Yes, change children',
- change_self: 'No, this object only',
- },
- lightProbeGroup:{
- generateTip: 'Regenerate probes in the scene',
- generateWarnTip: 'Continuing to automatically generate a new probe will overwrite the existing probe, and all the data of the existing probe on this node will be lost. Do you want to continue?',
- editTip: 'Toggle the probe editing mode in the scene',
- },
- missScriptTip: 'Script compilation fails, please check the error message and correct it, the component will be automatically restored after correction.',
- lod: {
- applyCameraSizeTip: 'Current screen ratio is less or greater than its level limit, applying current minimum or maximum instead.<br/>Please reduce higher LOD levels\' or increase lower levels\' screen size and try again later.',
- applyCameraSizeLessThanMinimum: 'Current screen ratio is less than its limit, applying current minimum instead. Please reduce lower LOD levels screen size and try again later.',
- applyCameraSizeGreaterThanMaximum: 'Current screen ratio is greater than its limit, applying current maximum instead. Please Increase higher LOD levels screen size and try again later.',
- },
- blockInputEventsTip: 'This component will block all input events, preventing the input from penetrating to other nodes below the screen, typically for the background of the top-level UI of the screen.',
- },
- };
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