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- // Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
- CCEffect %{
- techniques:
- - name: opaque
- passes:
- - vert: unlit-vs:vert
- frag: unlit-fs:frag
- properties: &props
- mainTexture: { value: grey }
- tilingOffset: { value: [1, 1, 0, 0] }
- mainColor: { value: [1, 1, 1, 1], editor: { type: color } }
- colorScale: { value: [1, 1, 1], target: colorScaleAndCutoff.xyz }
- alphaThreshold: { value: 0.5, target: colorScaleAndCutoff.w, editor: { parent: USE_ALPHA_TEST } }
- dimensions: { value: [2, 2], target: seqAnimParams.xy }
- frames: { value: 4, target: seqAnimParams.z }
- speedOrProgress: { value: 10, target: seqAnimParams.w }
- migrations: &migs
- properties:
- dimensions: { formerlySerializedAs: constants.xy }
- frames: { formerlySerializedAs: constants.z }
- speedOrProgress: { formerlySerializedAs: constants.w }
- mainTexture: { formerlySerializedAs: seqTexture }
- mainColor: { formerlySerializedAs: weight }
- - name: transparent
- passes:
- - vert: unlit-vs:vert
- frag: unlit-fs:frag
- depthStencilState: &d1
- depthTest: true
- depthWrite: false
- blendState:
- targets:
- - blend: true
- blendSrc: src_alpha
- blendDst: one_minus_src_alpha
- blendDstAlpha: one_minus_src_alpha
- properties: *props
- migrations: *migs
- - name: add
- passes:
- - vert: unlit-vs:vert
- frag: unlit-fs:frag
- rasterizerState: &r1 { cullMode: none }
- depthStencilState: *d1
- blendState:
- targets:
- - blend: true
- blendSrc: src_alpha
- blendDst: one
- blendSrcAlpha: src_alpha
- blendDstAlpha: one
- properties: *props
- migrations: *migs
- - name: alpha-blend
- passes:
- - vert: unlit-vs:vert
- frag: unlit-fs:frag
- rasterizerState: *r1
- depthStencilState: *d1
- blendState:
- targets:
- - blend: true
- blendSrc: src_alpha
- blendDst: one_minus_src_alpha
- blendSrcAlpha: src_alpha
- blendDstAlpha: one_minus_src_alpha
- properties: *props
- migrations: *migs
- }%
- CCProgram unlit-vs %{
- precision highp float;
- #include <legacy/input>
- #include <builtin/uniforms/cc-global>
- #include <legacy/decode-base>
- #include <legacy/local-batch>
- #if USE_VERTEX_COLOR
- in lowp vec4 a_color;
- out lowp vec4 v_color;
- #endif
- #if USE_TEXTURE
- out vec2 v_uv;
- uniform TexCoords {
- vec4 tilingOffset;
- };
- #if USE_SEQUENCE_ANIM
- uniform SeqAnimConstants {
- vec4 seqAnimParams;
- };
- #endif
- #endif
- vec4 vert () {
- vec4 position;
- CCVertInput(position);
- mat4 matWorld;
- CCGetWorldMatrix(matWorld);
- #if USE_TEXTURE
- v_uv = a_texCoord;
- #if FLIP_UV
- v_uv.y = 1.0 - v_uv.y;
- #endif
- v_uv = v_uv * tilingOffset.xy + tilingOffset.zw;
- #if USE_SEQUENCE_ANIM
- #if MANUAL_PLAYBACK
- float seqAnimCurFrame = clamp(seqAnimParams.w, 0.0, 0.999) * seqAnimParams.z;
- #else
- float seqAnimCurFrame = mod(cc_time.x, seqAnimParams.z / seqAnimParams.w) * seqAnimParams.w; // iOS precision issue
- #endif
- vec2 seqAnimOffset = floor(vec2(mod(seqAnimCurFrame, seqAnimParams.x), seqAnimCurFrame / seqAnimParams.x));
- v_uv = (v_uv + seqAnimOffset) / seqAnimParams.xy;
- #endif
- #endif
- #if USE_VERTEX_COLOR
- v_color = a_color;
- #endif
- return cc_matProj * (cc_matView * matWorld) * position;
- }
- }%
- CCProgram unlit-fs %{
- precision highp float;
- #include <legacy/output>
- #if USE_ALPHA_TEST
- #pragma define-meta ALPHA_TEST_CHANNEL options([a, r, g, b])
- #endif
- #if USE_TEXTURE
- in vec2 v_uv;
- uniform sampler2D mainTexture;
- #endif
- uniform Constant {
- vec4 mainColor;
- vec4 colorScaleAndCutoff;
- };
- #if USE_VERTEX_COLOR
- in lowp vec4 v_color;
- #endif
- vec4 frag () {
- vec4 o = mainColor;
- o.rgb *= colorScaleAndCutoff.xyz;
- #if USE_VERTEX_COLOR
- o *= v_color;
- #endif
- #if USE_TEXTURE
- o *= texture(mainTexture, v_uv);
- #endif
- #if USE_ALPHA_TEST
- if (o.ALPHA_TEST_CHANNEL < colorScaleAndCutoff.w) discard;
- #endif
- return CCFragOutput(o);
- }
- }%
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