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- // Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
- CCEffect %{
- techniques:
- - name: fxaa1
- passes:
- - vert: fxaa-vs
- frag: fxaa-edge-fs:frag
- pass: cc-fxaa
- depthStencilState:
- depthTest: false
- depthWrite: false
- rasterizerState:
- cullMode: none
- }%
- CCProgram fxaa-vs %{
- #include <./chunks/vs1>
- }%
- CCProgram fxaa-edge-fs %{
- precision highp float;
- precision mediump int;
- #include <common/common-define>
- //#define FXAA_PRESET 5
- #include <post-process/fxaa-hq>
- #pragma rate fxaaUBO pass
- uniform fxaaUBO {
- vec4 texSize;
- };
- #pragma rate sceneColorMap pass
- uniform sampler2D sceneColorMap;
- in vec2 v_uv;
- vec4 frag () {
- vec3 color = FxaaPixelShader(v_uv, sceneColorMap, texSize.zw);
- float alpha = texture(sceneColorMap, v_uv).a;
- return vec4(color, alpha);
- }
- }%
- CCProgram copy-fs %{
- precision highp float;
- precision mediump int;
- #pragma rate fxaaUBO pass
- uniform fxaaUBO {
- vec4 texSize;
- };
- in vec2 v_uv;
- #pragma rate sceneColorMap pass
- uniform sampler2D sceneColorMap;
- vec4 frag () {
- return texture(sceneColorMap, v_uv);
- }
- }%
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