vs1.chunk 247 B

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  1. precision highp float;
  2. #include <legacy/decode-standard>
  3. #include <post-process/pipeline>
  4. out vec2 v_uv;
  5. void main () {
  6. StandardVertInput In;
  7. CCDecode(In);
  8. FLIP_VULKAN_NDC(In.position);
  9. gl_Position = In.position;
  10. v_uv = a_texCoord;
  11. }