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  1. precision highp float;
  2. #include <legacy/decode-standard>
  3. #include <builtin/uniforms/cc-global>
  4. #include <common/common-define>
  5. out vec2 v_uv;
  6. void main () {
  7. StandardVertInput In;
  8. CCDecode(In);
  9. CC_HANDLE_GET_CLIP_FLIP(In.position.xy);
  10. gl_Position = In.position;
  11. v_uv = a_texCoord;
  12. }