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- // Copyright (c) 2017-2023 Xiamen Yaji Software Co., Ltd.
- CCEffect %{
- techniques:
- - passes:
- - vert: copy-pass-vs
- frag: copy-pass-fs
- pass: copy-pass
- depthStencilState:
- depthTest: false
- depthWrite: false
- rasterizerState:
- cullMode: none
- blendState:
- targets:
- - blend: true
- blendSrc: src_alpha
- blendDst: one_minus_src_alpha
- blendSrcAlpha: src_alpha
- blendDstAlpha: one_minus_src_alpha
- }%
- CCProgram ubo %{
- #pragma rate CopyPassUBO pass
- uniform CopyPassUBO {
- float flip;
- };
- #pragma rate outputResultMap pass
- uniform sampler2D outputResultMap;
- }%
- CCProgram copy-pass-vs %{
- precision highp float;
- #include <legacy/decode-standard>
- #include <common/common-define>
- #include <ubo>
- out vec2 v_uv;
- void main() {
- StandardVertInput In;
- CCDecode(In);
- CC_HANDLE_CLIP_FLIP_FROM_VAL(In.position.xy, flip);
- gl_Position = In.position;
- v_uv = a_texCoord;
- }
- }%
- CCProgram copy-pass-fs %{
- precision highp float;
- in vec2 v_uv;
- #include <ubo>
- layout(location = 0)out vec4 fragColor;
- void main() {
- fragColor = texture(outputResultMap, v_uv);
- }
- }%
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