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- // Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
- CCEffect %{
- techniques:
- - passes:
- - vert: sprite-vs:vert
- frag: sprite-fs:frag
- depthStencilState:
- depthTest: false
- depthWrite: false
- blendState:
- targets:
- - blend: true
- blendSrc: src_alpha
- blendDst: one_minus_src_alpha
- blendDstAlpha: one_minus_src_alpha
- rasterizerState:
- cullMode: none
- properties:
- alphaThreshold: { value: 0.5 }
- }%
- CCProgram sprite-vs %{
- precision highp float;
- #include <builtin/uniforms/cc-global>
- #if USE_LOCAL
- #include <builtin/uniforms/cc-local>
- #endif
- in vec3 a_position;
- in vec2 a_texCoord;
- in vec4 a_color;
- out vec4 v_light;
- out vec2 uv0;
- #if TWO_COLORED
- in vec4 a_color2;
- out vec4 v_dark;
- #endif
- vec4 vert () {
- vec4 pos = vec4(a_position, 1);
- #if USE_LOCAL
- pos = cc_matWorld * pos;
- #endif
- pos = cc_matViewProj * pos;
- uv0 = a_texCoord;
- v_light = a_color;
- #if TWO_COLORED
- v_dark = a_color2;
- #endif
- return pos;
- }
- }%
- CCProgram sprite-fs %{
- precision highp float;
- #include <builtin/internal/alpha-test>
- in vec4 v_light;
- #if TWO_COLORED
- in vec4 v_dark;
- #endif
- in vec2 uv0;
- #pragma builtin(local)
- layout(set = 2, binding = 12) uniform sampler2D cc_spriteTexture;
- vec4 frag () {
- vec4 o = vec4(1, 1, 1, 1);
- #if TWO_COLORED
- vec4 texColor = vec4(1, 1, 1, 1);
- texColor *= texture(cc_spriteTexture, uv0);
- o.a = texColor.a * v_light.a;
- o.rgb = ((texColor.a - 1.0) * v_dark.a + 1.0 - texColor.rgb) * v_dark.rgb + texColor.rgb * v_light.rgb;
- #else
- o *= texture(cc_spriteTexture, uv0);
- o *= v_light;
- #endif
- ALPHA_TEST(o);
- return o;
- }
- }%
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