fs.chunk 299 B

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  1. #if (CC_PIPELINE_TYPE == CC_PIPELINE_TYPE_FORWARD || CC_FORCE_FORWARD_SHADING)
  2. #include <shading-entries/main-functions/render-to-scene/pipeline/forward-fs>
  3. #elif CC_PIPELINE_TYPE == CC_PIPELINE_TYPE_DEFERRED
  4. #include <shading-entries/main-functions/render-to-scene/pipeline/deferred-fs>
  5. #endif