lighting-misc-data.chunk 325 B

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  1. // for user modified lighting result
  2. struct LightingMiscData
  3. {
  4. // local light source raw attributes, same as CCForwardLight
  5. // use lightingData.L for actual lighting vector, lightDir may be zero with point lights
  6. float lightType;
  7. vec3 lightPos, lightDir;
  8. vec4 lightColorAndIntensity;
  9. vec4 lightSizeRangeAngle;
  10. };