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- // for user modified lighting result
- struct LightingMiscData
- {
- // local light source raw attributes, same as CCForwardLight
- // use lightingData.L for actual lighting vector, lightDir may be zero with point lights
- float lightType;
- vec3 lightPos, lightDir;
- vec4 lightColorAndIntensity;
- vec4 lightSizeRangeAngle;
- };
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