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- struct SurfacesMaterialData
- {
- HIGHP_VALUE_STRUCT_DEFINE(vec3, worldPos);
- vec4 baseColor;
- vec4 specular;
- vec3 worldNormal;
- vec3 emissive;
- vec3 shade1;
- vec3 shade2;
- float baseStep;
- float baseFeather;
- float shadeStep;
- float shadeFeather;
- float shadowCover;
- };
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