toon.chunk 283 B

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  1. struct SurfacesMaterialData
  2. {
  3. HIGHP_VALUE_STRUCT_DEFINE(vec3, worldPos);
  4. vec4 baseColor;
  5. vec4 specular;
  6. vec3 worldNormal;
  7. vec3 emissive;
  8. vec3 shade1;
  9. vec3 shade2;
  10. float baseStep;
  11. float baseFeather;
  12. float shadeStep;
  13. float shadeFeather;
  14. float shadowCover;
  15. };