- out vec3 v_luv;
- void CCLightingMapCaclUV()
- {
- #if !USE_INSTANCING
- v_luv.xy = cc_lightingMapUVParam.xy + a_texCoord1 * cc_lightingMapUVParam.z;
- v_luv.z = cc_lightingMapUVParam.w;
- #else
- v_luv.xy = a_lightingMapUVParam.xy + a_texCoord1 * a_lightingMapUVParam.z;
- v_luv.z = a_lightingMapUVParam.w;
- #endif
- }
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