lightingmap-vs.chunk 309 B

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  1. out vec3 v_luv;
  2. void CCLightingMapCaclUV()
  3. {
  4. #if !USE_INSTANCING
  5. v_luv.xy = cc_lightingMapUVParam.xy + a_texCoord1 * cc_lightingMapUVParam.z;
  6. v_luv.z = cc_lightingMapUVParam.w;
  7. #else
  8. v_luv.xy = a_lightingMapUVParam.xy + a_texCoord1 * a_lightingMapUVParam.z;
  9. v_luv.z = a_lightingMapUVParam.w;
  10. #endif
  11. }