| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155 |
- // Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
- mat3 transposeMat3 (mat3 v) {
- mat3 tmp;
- tmp[0] = vec3(v[0].x, v[1].x, v[2].x);
- tmp[1] = vec3(v[0].y, v[1].y, v[2].y);
- tmp[2] = vec3(v[0].z, v[1].z, v[2].z);
- return tmp;
- }
- void ClipQuadToHorizon (inout vec3 L[5], out int n) {
- // detect clipping config
- int config = 0;
- if (L[0].z > 0.0) config += 1;
- if (L[1].z > 0.0) config += 2;
- if (L[2].z > 0.0) config += 4;
- if (L[3].z > 0.0) config += 8;
- config = 15;
- // clip
- n = 0;
- if (config == 0)
- {
- // clip all
- }
- else if (config == 1) { // V1 clip V2 V3 V4
- n = 3;
- L[1] = -L[1].z * L[0] + L[0].z * L[1];
- L[2] = -L[3].z * L[0] + L[0].z * L[3];
- }
- else if (config == 2) { // V2 clip V1 V3 V4
- n = 3;
- L[0] = -L[0].z * L[1] + L[1].z * L[0];
- L[2] = -L[2].z * L[1] + L[1].z * L[2];
- }
- else if (config == 3) { // V1 V2 clip V3 V4
- n = 4;
- L[2] = -L[2].z * L[1] + L[1].z * L[2];
- L[3] = -L[3].z * L[0] + L[0].z * L[3];
- }
- else if (config == 4) { // V3 clip V1 V2 V4
- n = 3;
- L[0] = -L[3].z * L[2] + L[2].z * L[3];
- L[1] = -L[1].z * L[2] + L[2].z * L[1];
- }
- else if (config == 5) { // V1 V3 clip V2 V4) impossible
- n = 0;
- }
- else if (config == 6) { // V2 V3 clip V1 V4
- n = 4;
- L[0] = -L[0].z * L[1] + L[1].z * L[0];
- L[3] = -L[3].z * L[2] + L[2].z * L[3];
- }
- else if (config == 7) { // V1 V2 V3 clip V4
- n = 5;
- L[4] = -L[3].z * L[0] + L[0].z * L[3];
- L[3] = -L[3].z * L[2] + L[2].z * L[3];
- }
- else if (config == 8) { // V4 clip V1 V2 V3
- n = 3;
- L[0] = -L[0].z * L[3] + L[3].z * L[0];
- L[1] = -L[2].z * L[3] + L[3].z * L[2];
- L[2] = L[3];
- }
- else if (config == 9) { // V1 V4 clip V2 V3
- n = 4;
- L[1] = -L[1].z * L[0] + L[0].z * L[1];
- L[2] = -L[2].z * L[3] + L[3].z * L[2];
- }
- else if (config == 10) { // V2 V4 clip V1 V3) impossible
- n = 0;
- }
- else if (config == 11) { // V1 V2 V4 clip V3
- n = 5;
- L[4] = L[3];
- L[3] = -L[2].z * L[3] + L[3].z * L[2];
- L[2] = -L[2].z * L[1] + L[1].z * L[2];
- }
- else if (config == 12) { // V3 V4 clip V1 V2
- n = 4;
- L[1] = -L[1].z * L[2] + L[2].z * L[1];
- L[0] = -L[0].z * L[3] + L[3].z * L[0];
- }
- else if (config == 13) { // V1 V3 V4 clip V2
- n = 5;
- L[4] = L[3];
- L[3] = L[2];
- L[2] = -L[1].z * L[2] + L[2].z * L[1];
- L[1] = -L[1].z * L[0] + L[0].z * L[1];
- }
- else if (config == 14) { // V2 V3 V4 clip V1
- n = 5;
- L[4] = -L[0].z * L[3] + L[3].z * L[0];
- L[0] = -L[0].z * L[1] + L[1].z * L[0];
- }
- else if (config == 15) { // V1 V2 V3 V4
- n = 4;
- }
- if (n == 3) L[3] = L[0];
- if (n == 4) L[4] = L[0];
- }
- // https://eheitzresearch.wordpress.com/415-2/
- float IntegrateEdge (vec3 v1, vec3 v2) {
- float cosTheta = dot(v1, v2);
- float theta = acos(cosTheta);
- return cross(v1, v2).z * ((theta > 0.001) ? theta/sin(theta) : 4.0);
- }
- // https://blog.magnum.graphics/guest-posts/area-lights-with-ltcs/
- vec3 LTC_Evaluate (vec3 N, vec3 V, vec3 P, mat3 Minv, vec3 points[4]) {
- // construct orthonormal basis around N
- vec3 T1, T2;
- T1 = normalize(V - N*dot(V, N));
- T2 = cross(N, T1);
- // rotate area light in (T1, T2, N) basis
- Minv = Minv * transposeMat3(mat3(T1, T2, N));
- // polygon (allocate 5 vertices for clipping)
- vec3 L[5];
- L[0] = Minv * (points[0] - P);
- L[1] = Minv * (points[1] - P);
- L[2] = Minv * (points[2] - P);
- L[3] = Minv * (points[3] - P);
- int n;
- ClipQuadToHorizon(L, n);
- if (n == 0) return vec3(0, 0, 0);
- // project onto sphere
- L[0] = normalize(L[0]);
- L[1] = normalize(L[1]);
- L[2] = normalize(L[2]);
- L[3] = normalize(L[3]);
- L[4] = normalize(L[4]);
- // integrate
- float sum = 0.0;
- sum += IntegrateEdge(L[0], L[1]);
- sum += IntegrateEdge(L[1], L[2]);
- sum += IntegrateEdge(L[2], L[3]);
- if (n >= 4) sum += IntegrateEdge(L[3], L[4]);
- if (n == 5) sum += IntegrateEdge(L[4], L[0]);
- sum = max(0.0, sum);
- vec3 Lo_i = vec3(sum, sum, sum);
- return Lo_i;
- }
|