const { template, $, update, close } = require('./base'); const { getMessageProtocolScene } = require('../utils/prop'); exports.template = template; exports.$ = $; exports.update = update; exports.close = close; exports.ready = function() { this.elements = { threshold: { ready(element) { const $input = element.querySelector('ui-num-input[slot="content"]'); $input.setAttribute('style', 'display: inline-block;margin-right: 10px;'); const $button = document.createElement('ui-button'); $button.setAttribute('style', 'white-space: nowrap;'); $button.setAttribute('slot', 'content'); $button.setAttribute('class', 'blue'); $button.innerText = 'Regenerate Points'; $input.after($button); $button.addEventListener('change', (event) => { event.stopPropagation(); }); $button.addEventListener('confirm', async (event) => { event.stopPropagation(); const uuids = this.dump.value.uuid.values || [this.dump.value.uuid.value]; const undoID = await Editor.Message.request(getMessageProtocolScene(this.$this), 'begin-recording', uuids); for (const uuid of uuids) { await Editor.Message.request(getMessageProtocolScene(this.$this), 'regenerate-polygon-2d-points', uuid); } await Editor.Message.request(getMessageProtocolScene(this.$this), 'end-recording', undoID); }); }, }, }; };