/* eslint-disable quote-props */ /* eslint-disable camelcase */ module.exports = { animation_graph: { pose_graph_node_sub_categories: { pose_nodes: 'Pose Nodes', pose_nodes_blend: 'Blend', pose_nodes_ik: 'Inverse Kinematic', pose_nodes_choose: 'Choose', }, pose_graph_node_sub_menus: { play_or_sample_clip_motion: 'Animation Clip', play_or_sample_animation_blend_1d: 'Animation Blend 1D', play_or_sample_animation_blend_2d: 'Animation Blend 2D', }, }, classes: { 'cc': { 'Animation': { 'properties': { 'clips': { displayName: 'Clips', tooltip: 'All clips this component governs.', }, 'defaultClip': { displayName: 'Default Clip', tooltip: 'The default clip to play.', }, 'playOnLoad': { displayName: 'Play On Load', tooltip: 'Whether automatically play the default clip after component loaded.', }, }, }, 'SkeletalAnimation': { 'properties': { __extends__: 'classes.cc.Animation.properties', 'sockets': { displayName: 'Sockets', tooltip: 'The joint sockets this animation component maintains. ' + 'Sockets have to be registered here before attaching custom nodes to animated joints.', }, 'useBakedAnimation': { displayName: 'Use Baked Animation', tooltip: `Whether to bake animations. Default to true, ` + `which substantially increases performance while making all animations completely fixed.` + `Dynamically changing this property will take effect when playing the next animation clip.`, }, }, }, 'animation': { 'AnimationController': { properties: { 'graph': { displayName: 'Graph', tooltip: 'The animation graph or animation graph variant associated with this animation controller.', }, }, }, 'PoseGraphOutputNode': { displayName: 'Output Pose', }, 'PoseNodeUseStashedPose': { displayName: 'Use Stashed Pose', title: 'Use Stash {stashName}', }, 'PoseNodeStateMachine': { displayName: 'State Machine', inputs: { 'emptyStatePose': { displayName: 'Empty State Pose', }, }, }, 'ClipMotion': { properties: { 'clip': { displayName: 'Clip', tooltip: 'The animation clip.', }, }, }, 'MotionSyncInfo': { properties: { 'group': { displayName: 'Group', }, }, }, 'PoseNodePlayMotion': { displayName: 'Play Animation', title: 'Play {motionName}', properties: { 'motion': { displayName: 'Motion', tooltip: 'The motion to play.', }, 'syncInfo': { displayName: 'Sync', }, }, inputs: { 'startTime': { displayName: 'Start Time', tooltip: 'Specify where to begin playing the motion. ' + 'The time\'s unit is seconds and the value would be clamped into [0, motion\'s duration].', }, 'speedMultiplier': { displayName: 'Speed Multiplier', }, }, createPoseNodeOnAssetDragHandler: { displayName: 'Play', }, }, 'PoseNodeSampleMotion': { displayName: 'Sample Animation', title: 'Sample {motionName}', properties: { 'motion': { displayName: 'Motion', tooltip: 'The motion to sample.', }, 'useNormalizedTime': { displayName: 'Use Normalized Time', tooltip: 'Whether to use normalized time, ie. time in range [0, 1].', }, }, inputs: { 'time': { displayName: 'Time', }, }, createPoseNodeOnAssetDragHandler: { displayName: 'Sample', }, }, 'PoseNodeBlendInProportion': { displayName: 'Blend In Proportion', inputs: { 'poses': { displayName: 'Pose {elementIndex}', }, 'proportions': { displayName: 'Pose {elementIndex} Proportion', }, }, }, 'PoseNodeBlendTwoPoseBase': { inputs: { 'pose0': { displayName: 'Pose 1', }, 'pose1': { displayName: 'Pose 2', }, 'ratio': { displayName: 'Ratio', }, }, }, 'PoseNodeBlendTwoPose': { displayName: 'Blend Two Pose', inputs: { __extends__: 'classes.cc.animation.PoseNodeBlendTwoPoseBase.inputs', }, }, 'PoseNodeFilteringBlend': { displayName: 'Filtering Blend', inputs: { __extends__: 'classes.cc.animation.PoseNodeBlendTwoPoseBase.inputs', }, }, 'PoseNodeAdditivelyBlend': { displayName: 'Additively Blend', inputs: { 'basePose': { displayName: 'Base Pose', }, 'additivePose': { displayName: 'Additive Pose', }, 'ratio': { displayName: 'Ratio', }, }, }, 'PoseNodeChoosePoseByBoolean': { displayName: 'Choose Pose By Boolean', inputs: { 'truePose': { displayName: 'True Pose', }, 'falsePose': { displayName: 'False Pose', }, 'trueFadeInDuration': { displayName: 'True Pose Fade In Duration', }, 'falseFadeInDuration': { displayName: 'False Pose Fade In Duration', }, 'choice': { displayName: 'Choice', }, }, }, 'PoseNodeChoosePoseByIndex': { displayName: 'Choose Pose By Index', inputs: { poses: { displayName: 'Pose {elementIndex}', }, fadeInDurations: { displayName: 'Pose {elementIndex} Fade In Duration', }, 'choice': { displayName: 'Choice', }, }, }, 'PoseNodeModifyPoseBase': { inputs: { 'pose': { displayName: 'Pose', }, }, }, 'PoseNodeApplyTransform': { displayName: 'Apply Transform', title: 'Transform {nodeName}', properties: { 'positionOperation': { displayName: 'Position Operation', tooltip: 'Specify how to process position.', }, 'rotationOperation': { displayName: 'Rotation Operation', tooltip: 'Specify how to process rotation.', }, 'transformSpace': { displayName: 'Transform Space', tooltip: 'Specify the space of the position and rotation.', }, }, inputs: { __extends__: 'classes.cc.animation.PoseNodeModifyPoseBase.inputs', 'position': { displayName: 'Position', }, 'rotation': { displayName: 'Rotation', }, 'intensityValue': { displayName: 'Intensity', }, }, }, 'PoseNodeCopyTransform': { displayName: 'Copy Transform', title: 'Copy {sourceNodeName}\'s transform to {targetNodeName}', properties: { 'sourceNodeName': { displayName: 'Source Node', tooltip: 'Name of the source node.', }, 'targetNodeName': { displayName: 'Target Node', tooltip: 'Name of the target node.', }, 'space': { displayName: 'Space', tooltip: 'Specify the transform space in which the transform would be copied.', }, }, inputs: { __extends__: 'classes.cc.animation.PoseNodeModifyPoseBase.inputs', }, }, 'PoseNodeSetAuxiliaryCurve': { displayName: 'Set Auxiliary Curve', title: 'Set Auxiliary Curve {curveName}', inputs: { __extends__: 'classes.cc.animation.PoseNodeModifyPoseBase.inputs', 'curveValue': { displayName: 'Value', }, }, }, 'PoseNodeTwoBoneIKSolver': { displayName: 'Two Bone IK Solver', title: 'Solve Two Bone IK: {endEffectorBoneName}', properties: { 'endEffectorBoneName': { displayName: 'End Effector Bone', tooltip: 'Name of the end effector bone.', }, 'endEffectorTarget': { displayName: 'End Effector Target', tooltip: 'Specify the end effector\'s target.', }, 'poleTarget': { displayName: 'Pole Target', tooltip: 'Specify the pole target, ie. the middle bone\'s trending location..', }, }, inputs: { __extends__: 'classes.cc.animation.PoseNodeModifyPoseBase.inputs', 'endEffectorTargetPosition': { displayName: 'End Effector Target', }, 'poleTargetPosition': { displayName: 'Pole Target', }, 'intensityValue': { displayName: 'Intensity', }, }, 'TargetSpecification': { properties: { 'type': { displayName: 'Type', tooltip: 'Target type.', }, 'targetPosition': { displayName: 'Target Position', tooltip: 'Target position.', }, 'targetPositionSpace': { displayName: 'Target Position Space', tooltip: 'Space of the target position.', }, 'targetBone': { displayName: 'Target Bone', tooltip: 'Name of target bone.', }, }, }, }, 'PVNodeGetVariableBase': { displayName: 'Get Variable', title: 'Variable {variableName}', }, }, }, }, };