layout(location = 0) out vec4 fragColorX; void main () { // for alpha clip vec4 color = SurfacesFragmentModifyBaseColorAndTransparency(); //#uniformStyle need sync here // Color output #if CC_USE_RGBE_OUTPUT color = packRGBE(color.rgb); #elif !CC_USE_FLOAT_OUTPUT color.rgb = LinearToSRGB(color.rgb); #endif fragColorX = color; }