// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd. vec4 CCSampleWithAlphaSeparated(sampler2D tex, vec2 uv) { #if CC_USE_EMBEDDED_ALPHA return vec4(texture(tex, uv).rgb, texture(tex, uv + vec2(0.0, 0.5)).r); #else return texture(tex, uv); #endif }