module.exports = {
    components: {
        add_component: 'Add Component',

        animation: {
            use_baked_animation_tips: 'When a skeleton animation is pre-baked, its bones do not move in real-time. If you need to attach external nodes to specific bone joints, it is recommended to use <ui-link value="https://docs.cocos.com/creator/manual/en/animation/skeletal-animation.html#socket-system"> Sockets System </ui-link>.',
        },

        safe_area: {
            brief_help:
                'This component is used to adjust the layout of current node to respect the safe area of a notched mobile device such as the iPhone X.' +
                'It is typically used for the top node of the UI interaction area. (It will take effect automatically on mobile device and has no effect in the editor.)',
        },

        particle_system_2d: {
            sync: 'Sync',
            sync_tips: 'Synchronize the parameters in the File to Custom.',
            export: 'Export',
            export_error: 'This resource does not support exports outside of the project.',
            export_tips: 'Export custom particle data to plist file.',
        },
        prefab_link: {
            brief_help:
                'Since the new Prefab system is not yet complete, the prefab that has a large difference with prefab asset cannot be automatically migrated. ' +
                'This component is used to save the relationship between the node with the referenced prefab asset in the old Prefab system. ' +
                'When the new Prefab system is complete, it will be automatically migrated to the new Prefab system.',
        },
        label: {
            font_style: 'Font Style',
            font_style_tooltip: "The style of the text, corresponding to the engine's Bold, Italic, Underline",
        },
        layer: {
            confirm_message: 'Do you want to set layer for all child objects as well?',
            change_children: 'Yes, change children',
            change_self: 'No, this object only',
        },
        lightProbeGroup:{
            generateTip: 'Regenerate probes in the scene',
            generateWarnTip: 'Continuing to automatically generate a new probe will overwrite the existing probe, and all the data of the existing probe on this node will be lost. Do you want to continue?',
            editTip: 'Toggle the probe editing mode in the scene',
        },

        missScriptTip: 'Script compilation fails, please check the error message and correct it, the component will be automatically restored after correction.',

        lod: {
            applyCameraSizeTip: 'Current screen ratio is less or greater than its level limit, applying current minimum or maximum instead.<br/>Please reduce higher LOD levels\' or increase lower levels\' screen size and try again later.',
            applyCameraSizeLessThanMinimum: 'Current screen ratio is less than its limit, applying current minimum instead. Please reduce lower LOD levels screen size and try again later.',
            applyCameraSizeGreaterThanMaximum: 'Current screen ratio is greater than its limit, applying current maximum instead. Please Increase higher LOD levels screen size and try again later.',
        },

        blockInputEventsTip: 'This component will block all input events, preventing the input from penetrating to other nodes below the screen, typically for the background of the top-level UI of the screen.',
    },
};
